using System;

namespace UnityEngine.Recorder
{
	public class InputFilter
	{
		public string title
		{
			get;
			private set;
		}

		public Type type
		{
			get;
			private set;
		}

		public InputFilter(string title, Type type)
		{
			this.title = title;
			this.type = type;
		}
	}
}
